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  text: 'Run into the Teddy to grab it, press X to release, E to hit the other puppet,
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  text: 'Layer Setup sets up layers and the collision matrix for the puppet rig without
    having to import/export Project Settings for the demo to work.


    Ideally you should set up the layers in the project and this component wouldn''t
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    The layers should be set up as follows:


    1. Set the entire character to a "Characters" layer.

    2. Set the entire Ragdoll to a "Ragdoll" layer.

    3. Set the walkable surfaces to a "Ground" layer.

    4. Set all the objects to collide with to a "Collision" layer.


    5. Set the PuppetMaster''s "Walkable Layers" to the "Ground" layer.

    6. Set the PuppetMaster''s "Collision Layers" to the "Collision" layer.


    7. In the Physics Settings, set the "Characters" and "Ragdoll" layers to ignore
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    8. Also ignore collisions between "Characters" and any layer you wish the puppet
    to collide with (small obstacles, projectiles and maybe walls).


    If you wish to have two factions of characters fighting each other, you should
    use "Characters1", "Characters2", "Ragdoll1" and "Ragdoll2" layers accordingly
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